![]() I guess they wanted you to have one shield option that didn't replace your drop dash? The elemental shields are all way cooler though so who cares. ALSO THE NORMAL SHIELD I GUESS WHATEVER.They can also now effect the gameplay in less immediately obvious ways, such as when I use the fire shield to burn down a spike bridge hazard around 7:50. THE ELEMENTAL SHIELDS ARE BACK! The fire, bubble, and electric shield all return from Sonic 3 with all their special moves intact.I mentioned in the intro post that the devs were all former Sonic Hacking/Fangame community guys, right? Shout outs to Sonic 3 Complete. ACT 1 MINIBOSSES ARE BACK! One of the cooler parts of S3&K makes a much-needed return! Green Hill's Act one boss is pretty simple, but gets bonus points for looking like two miniature Death Eggs chained together.Plus the Big Rings are polygons now, so that's pretty cool. Mania's Special stages are pretty cool, with their ultra-low-poly aesthetic and and CATCH THE UFO objectives, so I don't even mind. SPECIAL STAGES! Yeah, unlike last time, I'm not playing from a 100% complete file, So I'm gonna need to do quite a bit of Chaos emerald collecting if we wanna see the "good" ending.It's not as fast as a traditional spindash, but it's a great way to build up speed quickly, and a lot of fun to just mess around with. Basically all you gotta do is hold jump in midair for a second and Sonic will charge up a spindash that'll take off the second he hits the ground. It's all cool he'll join us later no worries. In an attempt to immediately re-burn that bridge, I follow up that request by demanding that he call Muteki a "dumbus". In an attempt to mend the bridge between us, I instruct FanboyMaster to message MuteKi and invite him to be a part of the project. MuteKi and I both wanted to do this game so bad but I started doing a dedicated recording first so I WON. In this case, Green hill also features The Corkscrews from Emerald Hill, and the Ziplines from Angel Island. Elements from other classic levels with similar themes, basically allowing each throwback level to represent multiple parts of the franchise's history.The second act will introduce brand new elements not seen in the original game.The first act will start off similar to the original level, but with more divergent paths and options.Completely re-drawn graphics to make greater use of color and animation.Every time Sonic Mania gives you a level based off an old one, it will feature the following: WHENEVER SONIC MANIA DOES AN OLD LEVEL, IT DOES IT DIFFERENT. ![]() That said, it's not really accurate to say you're just playing Green hill Zone again becuase. Green Hill Zone is the only level in Mania taken from Sonic 1, which is exactly the right amount of representation for Sonic's first outing.
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